package particles;

class EngineModel
{
	public var mouseX : Int;
	public var mouseY : Int;

	public var width : Int;
	public var height : Int;
	
	public var time : Float;
	
	public var maxCount : Int;
	
	public var particles : Array<Particle2>;
	
	public function new()
	{
		particles = new Array();
	}
}
